Autodesk Maya 2018.5 Review
Autodesk had a habit of releasing massive, buggy feature updates in July, then spending six months patching them. By May 2018, the community was frustrated. The "Maya is dead" hot takes were at an all-time high.
In the pantheon of VFX and game development lore, certain software versions become legendary: Maya 8.5 (the introduction of Nucleus), Maya 2011 (the rebirth of the UI), or Maya 2016 (the year of Bifrost). Ask a veteran artist about Maya 2018.5 , however, and you’ll likely get a shrug. "Wasn't that just a service pack?" Autodesk Maya 2018.5
It was not. In fact, if you look under the hood of the current Maya ecosystem, you’ll find the DNA of 2018.5 lurking in every corner. This wasn't a feature drop; it was a foundation transplant . And it happened while nobody was looking. To understand 2018.5, we have to rewind to early 2018. Maya was suffering from a severe identity crisis. On one hand, it was the undisputed king of high-end animation (ILM, Weta, DNEG). On the other, it was hemorrhaging users to Houdini for FX and Blender for indie work. Autodesk had a habit of releasing massive, buggy