Diamond Rush Game For Nokia X2-01 320x240 «2025»

private void drawGameOver(Graphics g) g.setColor(0, 0, 0); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(255, 0, 0); g.drawString("GAME OVER", getWidth()/2, 80, Graphics.HCENTER); g.setColor(255, 255, 255); g.drawString("Press * to restart", getWidth()/2, 150, Graphics.HCENTER);

private void restartGame() newGame();

private void newGame() generateRandomLevel(); diamondsCollected = 0; exitOpen = false; gameState = STATE_PLAYING; diamond rush game for nokia x2-01 320x240

public void run() { while (running) { if (gameState == STATE_PLAYING) canvas.handleInput(); canvas.repaint(); try Thread.sleep(50); catch (Exception e) {} } } private void drawGameOver(Graphics g) g

/* * Diamond Rush for Nokia X2-01 (320x240) * Controls: 2=Up, 8=Down, 4=Left, 6=Right, 5=Pick Diamond, * = Restart * Goal: Collect all diamonds to unlock the exit door. */ import javax.microedition.lcdui. ; import javax.microedition.midlet. ; import java.util.Random; ; import java

class GameCanvas extends Canvas private int menuSelection = 0;

private void drawHUD(Graphics g) Graphics.LEFT); if (exitOpen) g.setColor(0, 255, 0); g.drawString("EXIT OPEN!", getWidth()-70, 5, Graphics.TOP