Divinity Original Sin 2 .net Core Apr 2026

| Format | Extension | Purpose | |--------|-----------|---------| | LSX / LSJ / LSB | .lsx , .lsj , .lsb | Larian’s XML/JSON/binary serialization (stats, skills, items, dialogues) | | PAK (Divine Engine) | .pak | Packed game assets (textures, models, audio) | | Save files | .lsv | Compressed LSX containers | | Story scripts | .loca , .osiris | Lua-based story logic |

<save> <region id="GameState"> <node id="Player"> <attribute id="Level" value="12" type="int8" /> </node> </region> </save> divinity original sin 2 .net core

using System.Text.Json; public static JsonDocument ReadLsj(string path) .lsb | Larian’s XML/JSON/binary serialization (stats