By: The Wandering Innkeeper
Welcome to the hottest new genre of simulation gaming and fiction: The premise is simple. You don’t just build a hotel. You build a bridge . The Golden Rule of Interdimensional Lodging In most tycoon games, you worry about location, location, location. Near the beach? Near the airport? Boring.
Because in the end, every world—magic or mundane—needs a good night's sleep. -ENG- My Hotel in Other World - Build a Hotel a...
There is a deep, satisfying joy in solving the problem of "How do I make a vampire feel welcome?" (Blackout curtains and blood-type selection minibar) while simultaneously dealing with "How do I stop the pixies from short-circuiting the elevator?"
We’ve all had the dream. You’re walking home after a brutal day at work, and you step through a doorway... only to find yourself standing in a moonlit meadow filled with floating crystals and a three-headed cow staring at you. By: The Wandering Innkeeper Welcome to the hottest
Panic sets in. Then, opportunity.
One day you are negotiating a peace treaty between warring factions in the sauna. The next day, you are simply happy because you finally figured out how to install a USB port next to the rune-casting circle. If you are tired of building the same coffee shop, farm, or city, build a paradox. The Golden Rule of Interdimensional Lodging In most
What if, instead of trying to go home , you set up a reception desk?
In My Hotel in Another World , your lobby is a Nexus. Your front door doesn't open to a parking lot—it opens to a volcanic wasteland, an elven treetop village, and a cyberpunk alleyway simultaneously.
You become a diplomat, an architect, and a supply chain manager.