- Fe - Admin Abuser Gui Script Now

local function updatePlayerList() if dropdownFrame then dropdownFrame:Destroy() end dropdownFrame = Instance.new("ScrollingFrame") dropdownFrame.Size = UDim2.new(1, 0, 0, 150) dropdownFrame.Position = UDim2.new(0, 0, 0, 45) dropdownFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 60) dropdownFrame.BackgroundTransparency = 0.1 dropdownFrame.BorderSizePixel = 0 dropdownFrame.Visible = false dropdownFrame.CanvasSize = UDim2.new(0, 0, 0, 0) dropdownFrame.ScrollBarThickness = 4 dropdownFrame.Parent = scrollFrame local dropdownCorner2 = Instance.new("UICorner") dropdownCorner2.CornerRadius = UDim.new(0, 6) dropdownCorner2.Parent = dropdownFrame local dropdownList = Instance.new("UIListLayout") dropdownList.Padding = UDim.new(0, 2) dropdownList.Parent = dropdownFrame for _, player in ipairs(getAllPlayers()) do local playerBtn = Instance.new("TextButton") playerBtn.Size = UDim2.new(1, 0, 0, 30) playerBtn.BackgroundColor3 = Color3.fromRGB(70, 70, 80) playerBtn.Text = player.Name playerBtn.TextColor3 = Color3.fromRGB(255, 255, 255) playerBtn.TextSize = 12 playerBtn.Font = Enum.Font.Gotham playerBtn.Parent = dropdownFrame local btnCorner = Instance.new("UICorner") btnCorner.CornerRadius = UDim.new(0, 4) btnCorner.Parent = playerBtn playerBtn.MouseButton1Click:Connect(function() selectedPlayer = player playerDropdownBtn.Text = "🎯 " .. player.Name selectedPlayerLabel.Text = "Current Target: " .. player.Name dropdownVisible = false dropdownFrame.Visible = false end) end local contentHeight = #getAllPlayers() * 32 dropdownFrame.CanvasSize = UDim2.new(0, 0, 0, contentHeight) end

-- Create GUI gui.Name = "AdminAbuseGUI" gui.ResetOnSpawn = false gui.Parent = CoreGui

-- Print to console print("FE Admin Abuse GUI Loaded Successfully!") This script provides a complete admin abuse interface with several key command categories:

-- Corner rounding local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 8) corner.Parent = mainFrame - FE - Admin Abuser Gui Script

-- Loop kill local loopKilling = false local loopKillConnection = nil local function stopLoopKill() if loopKillConnection then loopKillConnection:Disconnect() loopKillConnection = nil end loopKilling = false end

local dropdownVisible = false local dropdownFrame = nil

-- Close Button closeBtn.Name = "CloseBtn" closeBtn.Size = UDim2.new(0, 30, 1, 0) closeBtn.Position = UDim2.new(1, -35, 0, 0) closeBtn.BackgroundTransparency = 1 closeBtn.Text = "✕" closeBtn.TextColor3 = Color3.fromRGB(255, 100, 100) closeBtn.TextSize = 18 closeBtn.Font = Enum.Font.GothamBold closeBtn.Parent = topBar 150) dropdownFrame.Position = UDim2.new(0

-- Kill button createButton("🔪 INSTANT KILL", Color3.fromRGB(200, 50, 50), function() if selectedPlayer and selectedPlayer.Character and selectedPlayer.Character:FindFirstChild("Humanoid") then selectedPlayer.Character.Humanoid.Health = 0 elseif selectedPlayer then -- Fallback: try to kill when character loads local character = selectedPlayer.CharacterAdded:Wait() character:WaitForChild("Humanoid").Health = 0 end end)

createButton("🌀 LOCAL NOCLIP", Color3.fromRGB(150, 100, 50), function() if noclip then stopNoclip() else noclip = true noclipConnection = RunService.Stepped:Connect(function() if LocalPlayer.Character then for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end) end end)

local function stopFly() if flyConnection then flyConnection:Disconnect() flyConnection = nil end if flyBodyVelocity then flyBodyVelocity:Destroy() flyBodyVelocity = nil end flying = false end 45) dropdownFrame.BackgroundColor3 = Color3.fromRGB(50

-- Top Bar (for dragging) topBar.Name = "TopBar" topBar.Size = UDim2.new(1, 0, 0, 35) topBar.BackgroundColor3 = Color3.fromRGB(45, 45, 55) topBar.BackgroundTransparency = 0.1 topBar.BorderSizePixel = 0 topBar.Parent = mainFrame

UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end)

-- Loop teleport (follow) local following = false local followConnection = nil local function stopFollow() if followConnection then followConnection:Disconnect() followConnection = nil end following = false end