function RepairHeli() SetPlayerVar("HELI_COOLDOWN", 0) Say("Helicopter repaired. Cooldown removed.") end
function TeleportTo(locData) local parts = Split(locData, ",") local map = parts[1] local x = tonumber(parts[2]) local y = tonumber(parts[3]) local z = tonumber(parts[4]) FE Helicopter Script
function TeleportMenu() local loc1 = GetPlayerVar("HELI_SAVE_1") local loc2 = GetPlayerVar("HELI_SAVE_2") local loc3 = GetPlayerVar("HELI_SAVE_3") typeid 1 = mount
local slot = Ask("Save to slot (1,2,3):", 3) if slot == 1 then SetPlayerVar("HELI_SAVE_1", locData) SetPlayerVar("HELI_NAME_1", map) elseif slot == 2 then SetPlayerVar("HELI_SAVE_2", locData) SetPlayerVar("HELI_NAME_2", map) elseif slot == 3 then SetPlayerVar("HELI_SAVE_3", locData) SetPlayerVar("HELI_NAME_3", map) end Say("Location saved to slot "..slot) end function RepairHeli() SetPlayerVar("HELI_COOLDOWN"
INSERT INTO `item_proto` (`id`, `name`, `type`, `typeid`, `icon`, `desc`, `price_sell`, `price_buy`, `sex`, `job`, `level`, `attack`, `defence`, `range`, `slot`, `max_stack`, `apply`, `value`, `duration`) VALUES (750001, 'Helicopter License', 16, 1, 'heli_icon.bmp', 'Allows you to summon a personal helicopter. Right-click to ride.', 100000, 500000, 2, 0, 20, 0, 0, 0, 0, 1, 0, 0, 0); Adjust id to an unused value in your server. typeid 1 = mount. 2. Lua Script – NPC “Helicopter Pilot” (for teleport & fuel) Save as script_helicopter.lua in your scripts/npc/ folder.