This also applies to cable, chain, and webbing.
Gear that is anchored includes anchors, rocks, trees, tripods, trucks, etc.
A "bight" is a simple loop in a rope that does not cross itself.
A "bend" is a knot that joins two ropes together. Bends can only be attached to the end of a rope.
A "hitch" is a type of knot that must be tied around another object.
"Descending devices" (e.g., ATCs, Brake Bar Racks, Figure 8s, Rescue 8s, etc) create friction as their primary purpose. The friction in descending devices is always considered when calculating forces.
The "Safety Factor" is the ratio between the gear's breaking strength and the maximum load applied to the gear (e.g., 5:1).
[PAD1] LeftTrigger=6 ; axis number from x360ce RightTrigger=2 LeftTriggerDeadZone=0 RightTriggerDeadZone=0 LeftTriggerLinear=1 RightTriggerLinear=1 A. Fixing the “Inverted Right Stick” (common on PS2 clones) Open x360ce.ini → Find Right Analog X / Right Analog Y . Swap or invert axis signs:
Right Analog X=3 ; normally 3 Right Analog Y=-4 ; negative sign flips direction Obievasquez16’s pack also includes a buttonData.ini – this overrides FIFA’s internal mapping. Place it inside: FIFA 12\Game\data\input\ (create folders if missing) Regenerate with i68Controller or FIFA 12 File Loader . normally 3 Right Analog Y=-4
Example entry for generic USB pad:
AddController "Generic_USB_Joystick" AddMap PC_CONTROL_BUTTON_A VB_AI_A AddMap PC_CONTROL_BUTTON_B VB_AI_B AddMap PC_CONTROL_BUTTON_X VB_AI_X AddMap PC_CONTROL_BUTTON_Y VB_AI_Y ... If vibration is too weak/strong, edit in x360ce: edit in x360ce: