Gameprocesswatcher.cpp -

// Memory operations bool readMemory(uintptr_t address, void* buffer, size_t size) const; bool writeMemory(uintptr_t address, const void* buffer, size_t size) const;

// Callbacks void setOnProcessExit(std::function<void(DWORD)> callback);

struct ProcessInfo DWORD processId; std::string processName; DWORD threadCount; DWORD parentProcessId; ; gameprocesswatcher.cpp

class GameProcessWatcher public: GameProcessWatcher(); ~GameProcessWatcher();

template<typename T> bool writeValue(uintptr_t address, const T& value) const return writeMemory(address, &value, sizeof(T)); // Memory operations bool readMemory(uintptr_t address

// Error handling std::string getLastError() const;

// Process control bool terminateProcess(); size_t size) const

GameProcessWatcher::~GameProcessWatcher() stopWatching(); closeProcessHandle();

uintptr_t GameProcessWatcher::getModuleBaseAddress(const std::string& moduleName) const TH32CS_SNAPMODULE32, m_processId); if (hSnapshot == INVALID_HANDLE_VALUE) return 0; MODULEENTRY32 moduleEntry; moduleEntry.dwSize = sizeof(MODULEENTRY32); uintptr_t baseAddress = 0; if (Module32First(hSnapshot, &moduleEntry)) do if (_stricmp(moduleEntry.szModule, moduleName.c_str()) == 0) baseAddress = (uintptr_t)moduleEntry.modBaseAddr; break; while (Module32Next(hSnapshot, &moduleEntry)); CloseHandle(hSnapshot); return baseAddress;

void GameProcessWatcher::stopWatching() m_isWatching = false; if (m_watchThread.joinable()) m_watchThread.join();