How To Get Fivem Identifier Apr 2026
if license then TriggerClientEvent('chat:addMessage', source, { args = { "System", "Your license: " .. license } }) end end, false) -- Client-side - THIS IS NOT RECOMMENDED for security -- Identifiers can be spoofed client-side, always verify server-side Citizen.CreateThread(function() -- You cannot directly get license client-side reliably -- Instead, ask server to send it: TriggerServerEvent('requestMyIdentifier') end)
To get a (the unique, stable hash that servers use to recognize a player across rebrands/restarts), you need the player’s license key from their citizenfx.com identity. how to get fivem identifier
Here is the proper, working piece of code for different scenarios: This is the most common use case. if license then TriggerClientEvent('chat:addMessage'
local license = getPlayerIdentifier(src) if license then print(name .. " has license: " .. license) -- Store it, check bans, etc. end end) RegisterNetEvent('my:event') AddEventHandler('my:event', function() local src = source local identifiers = GetPlayerIdentifiers(src) for _, id in ipairs(identifiers) do if id:find('license:') then print("Player license: " .. id) -- id format: license:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end end end) 3. Get identifiers via command (Server-side) RegisterCommand('showmyid', function(source) local identifiers = GetPlayerIdentifiers(source) local license = nil for _, id in ipairs(identifiers) do if id:find('license:') then license = id break end end { args = { "System"
-- Server-side script (e.g., server.lua) local function getPlayerIdentifier(playerSrc) local identifiers = GetPlayerIdentifiers(playerSrc) for _, identifier in ipairs(identifiers) do if string.sub(identifier, 1, 8) == "license:" then return identifier end end return nil end -- Example usage when player joins AddEventHandler('playerConnecting', function(name, setKickReason, deferrals) local src = source deferrals.defer() Wait(100)
