I understand you're looking to create a feature for Android games compatible with version 4.1.2 (API level 16, Jelly Bean). That's an older version, but still possible with some limitations.
public int getHighScore(String gameId) return prefs.getInt(gameId + "_highscore", 0);
@Override public void run() while (playing) update(); draw(); controlFPS();
public void restoreState(String state) String[] parts = state.split(","); score = Integer.parseInt(parts[0]); playerX = Float.parseFloat(parts[1]); playerY = Float.parseFloat(parts[2]); juegos para android version 4.1.2
public void pause() playing = false; try gameThread.join(); catch (InterruptedException e) e.printStackTrace();
// GameScreen.java public class GameScreen implements Screen private OrthographicCamera camera; private SpriteBatch batch; private Texture playerTexture; private Vector2 playerPosition;
public String getCurrentState() return score + "," + playerX + "," + playerY; I understand you're looking to create a feature
// LibGDX core game class public class MyGame extends Game @Override public void create() setScreen(new GameScreen());
@Override protected void onPause() super.onPause(); gameView.pause(); gameManager.saveGameState(gameId, gameView.getCurrentState());
// GameManager.java public class GameManager private Context context; private SharedPreferences prefs; private static final String PREFS_NAME = "GamePrefs"; public GameManager(Context context) this.context = context; prefs = context.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE); Jelly Bean). That's an older version
private void controlFPS() try Thread.sleep(17); // ~60 FPS catch (InterruptedException e) e.printStackTrace();
Here's a structured approach to implement this feature: // build.gradle (Module: app) android compileSdk 33 // or latest defaultConfig applicationId "com.yourpackage.games" minSdk 16 // Android 4.1.2 targetSdk 33 versionCode 1 versionName "1.0"
// Feature: High scores public void saveHighScore(String gameId, int score) int currentHigh = prefs.getInt(gameId + "_highscore", 0); if (score > currentHigh) prefs.edit().putInt(gameId + "_highscore", score).apply();