Macro Recorder On Hax 【480p • HD】
function replay(events:Array<MacroEvent>, speed:Float = 1.0):Void var i = 0; var startTime = haxe.Timer.stamp() * 1000; var timer = new haxe.Timer(1); // 1ms resolution timer.run = function() if (i >= events.length) timer.stop(); return; var now = (haxe.Timer.stamp() * 1000) - startTime; var targetTime = events[i].timestamp / speed; if (now >= targetTime) simulateEvent(events[i]); i++; ;
Instead of interpreting events at runtime, we can embed the recorded macro as Haxe code using a build macro: macro recorder on hax
class Recorder static var events: Array<MacroEvent> = []; static var startTime: Int; public static function start():Void startTime = haxe.Timer.stamp() * 1000; InputHook.onMouseMove = (x, y) -> var now = (haxe.Timer.stamp() * 1000) - startTime; events.push(MouseMove(x, y, now)); ; // ... similar for keys/buttons Introduction Macro recorders capture user input for later
Author: [Your Name] Date: April 16, 2026 Abstract This paper presents the design and implementation of a macro recording and playback system built with the Haxe programming language. Leveraging Haxe’s macro system and its cross-compilation abilities, the recorder captures low-level input events (mouse, keyboard) and replays them across multiple targets (Windows, macOS, Linux, and web). We discuss the architecture, event serialization, timing fidelity, and limitations imposed by sandboxed environments. The result is a lightweight, embeddable automation tool suitable for UI testing, repetitive task automation, and educational demonstrations of Haxe’s meta-programming. 1. Introduction Macro recorders capture user input for later replay. Traditional solutions (AutoHotkey, Sikuli, Python’s pynput ) are platform-specific or require heavy runtimes. Haxe offers a unique advantage: write once, compile to C++, JavaScript, Python, Lua, C#, and more . However, accessing system-level input hooks requires platform-native extensions. compile to C++