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Mario Maker 2 is a popular game development software that allows players to create and share their own levels for the Super Mario Bros. series. Released in 2019 for the Nintendo Switch, the game provides a user-friendly interface for creating and editing levels, as well as a vast library of assets and tools. This paper will analyze the level design principles and mechanics in Mario Maker 2, exploring how the game's features and tools influence the creative process.

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An Analysis of Level Design in Mario Maker 2 Mario Maker 2 is a popular game development

Effective level design is crucial in creating engaging and challenging experiences for players. In Mario Maker 2, players can create levels using a variety of assets, including blocks, enemies, power-ups, and more. The game's design encourages creativity and experimentation, allowing players to build levels that range from simple and straightforward to complex and innovative. This paper will analyze the level design principles

The Mario series, created by the famous video game designer, Shigeru Miyamoto, has been a cornerstone of Nintendo's success for decades. From the early platformers like Super Mario Bros. (1985) to the more recent titles like Super Mario Odyssey (2017), the series has evolved significantly over the years. Mario Maker 2 is a testament to this evolution, providing a new way for players to engage with the Mario universe.

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