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Metin2 Python Loader 【ULTIMATE】

def get_mob(self, vnum: int) -> Optional[MobInfo]: """Get monster by virtual number""" return self.database.mobs.get(vnum)

def search_items(self, name: str) -> List[ItemInfo]: """Search items by name""" name_lower = name.lower() return [item for item in self.database.items.values() if name_lower in item.name.lower()]

parser = argparse.ArgumentParser(description="Metin2 Game Loader") parser.add_argument("--path", "-p", type=str, default=".", help="Game installation path") parser.add_argument("--region", "-r", type=str, choices=['global', 'korea', 'japan', 'china', 'turkey'], default='global', help="Game region") parser.add_argument("--search-item", "-si", type=str, help="Search for items") parser.add_argument("--search-mob", "-sm", type=str, help="Search for monsters") parser.add_argument("--item-info", "-ii", type=int, help="Get item info by VNUM") parser.add_argument("--mob-info", "-mi", type=int, help="Get mob info by VNUM") parser.add_argument("--stats", action="store_true", help="Show loader statistics") metin2 python loader

class GameRegion(Enum): """Game region constants""" GLOBAL = "global" KOREA = "korea" JAPAN = "japan" CHINA = "china" TURKEY = "turkey" Archive Loader ============================================ class Metin2Archive: """Loader for Metin2 archive files (.epk, .pak, etc.)"""

def load_map(self, map_name: str) -> Optional[bytes]: """Load map file""" paths = [ f'map/{map_name}', f'data/map/{map_name}' ] for path in paths: data = self.archive.read_file(path) if data: return data return None Main Loader Class ============================================ class Metin2Loader: """Main loader class for Metin2 game""" vnum: int) -&gt

if loader.initialize(): # Get statistics stats = loader.get_stats() print("\nLoader Statistics:") for key, value in stats.items(): print(f" {key}: {value}") # Search for items swords = loader.search_items("sword") print(f"\nFound {len(swords)} swords:") for sword in swords[:5]: # Show first 5 print(f" {sword.vnum}: {sword.name}") # Get specific item item = loader.get_item(1) if item: print(f"\nItem 1: {item.name}") # Search for monsters wolves = loader.search_mobs("wolf") print(f"\nFound {len(wolves)} wolf-type monsters:") for wolf in wolves[:5]: print(f" {wolf.vnum}: {wolf.name} (Level {wolf.level})") # Load a texture texture = loader.resources.load_texture("button.png") if texture: print(f"\nLoaded texture: {len(texture)} bytes") else: print("Failed to initialize loader. Check game path.") Command Line Interface ============================================ if name == " main ": import argparse

def load_items(self) -> Dict[int, ItemInfo]: """Load item_proto database""" # Try different possible paths possible_paths = [ 'data/item_proto', 'db/item_proto', 'item_proto.txt', 'item_proto.bin' ] for path in possible_paths: data = self.archive.read_file(path) if data: self._parse_items(data) break return self.items name: str) -&gt

def load_sound(self, name: str) -> Optional[bytes]: """Load sound file""" paths = [ f'sound/{name}', f'sfx/{name}', f'music/{name}' ] for path in paths: data = self.archive.read_file(path) if data: return data return None

# Initialize loader with game path game_path = "C:/Program Files/Metin2" # Change to your path loader = Metin2Loader(game_path, GameRegion.GLOBAL)

def search_mobs(self, name: str) -> List[MobInfo]: """Search monsters by name""" name_lower = name.lower() return [mob for mob in self.database.mobs.values() if name_lower in mob.name.lower()]