Mortal Kombat Armageddon -wii- -pal- -espanol- Dolphin -emulador- Info
"Este no es un juego."
Then, the splash screen appeared. Mortal Kombat: Armageddon .
The framerate tanked to 12. The screen glitched, showing a brief image of Javier’s own room from his laptop’s webcam—which he didn't even know was active. In the camera feed, he saw himself sitting at his desk, mouth agape. And behind him, standing in the shadows of his bedroom, was a Mii. But this one wasn't a face on a character model.
He sat in the dark for a long time. Then, slowly, he opened the lid. "Este no es un juego
Javier selected his main: Shao Kahn. The Mii-face on the Konqueror’s massive helmet looked pathetically sad.
(Why did you stop playing?)
But something was wrong.
He loaded the ISO. The Dolphin logo shimmered, then faded to black.
He tried a Fatality input: Down, Up, Left, Left, A, B. Nothing.
He exhaled. A glitch. Just a glitch.
From the hallway, he heard the faint, distorted chime of a Wii menu. And the sound of plastic footsteps on the hardwood floor.
He threw a hammer. It passed right through the first opponent.