# Parameters radius = 1.0 height = 0.3 segments = 64 # High resolution for smooth curvature
# Fill inner ring with a fan to close the top surface completely (making it solid) bm.faces.new(inner_verts)
# Smooth shading for face in mesh.polygons: face.use_smooth = True optima interior
import bpy import bmesh import math from mathutils import Vector
# Optional: Add thickness? Actually this is a thin shell, but the prompt "solid piece" suggests a volumetric form. # Let's add thickness by extruding the entire shape downward, but that duplicates geometry. Instead, we create a true solid by adding a bottom layer. # Better: create a thicker base by extruding bottom ring down. # Parameters radius = 1
# Recalculate normals outward bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
# Create a bmesh to build geometry bm = bmesh.new() Instead, we create a true solid by adding a bottom layer
# Create central disc on bottom (optional, but helps solidity) # Actually we will fill bottom with a fan bm.faces.new(verts_bottom) # Fan fill works if verts are in order
# Connect outer top ring to inner ring for i in range(segments): i_next = (i + 1) % segments bm.faces.new((verts_top[i], verts_top[i_next], inner_verts[i_next], inner_verts[i]))
print("Generated 'Optima Interior' solid piece mesh.") This model forms a single closed mesh with a gently lobed upper surface, a flat base, and smooth subdivision-ready geometry. It is designed as a unified object suitable for rendering, 3D printing, or further sculpting of an organic interior volume.
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