Pizza Dude Pc File
.stat-label font-weight: bold; color: #764ba2;
// Auto happiness decrease setInterval(() => if (happiness > 0) happiness = Math.max(0, happiness - 1); updateUI(); checkStatus(); , 15000); // Decrease every 15 seconds
function showMessage(message, isAlert = false) if (lastMessage === message && !isAlert) return; speechBubble.textContent = message; speechBubble.classList.add('show'); lastMessage = message; setTimeout(() => if (speechBubble.textContent === message) speechBubble.classList.remove('show'); , 3000);
const speechBubble = document.getElementById('speechBubble'); const pizzaDude = document.getElementById('pizzaDude'); const pizzaPointsElem = document.getElementById('pizzaPoints'); const happinessElem = document.getElementById('happiness'); const hungerBarElem = document.getElementById('hungerBar'); const deliveryCountElem = document.getElementById('deliveryCount'); pizza dude pc
function resetGame() pizzaPoints = 100; happiness = 100; deliveryCount = 0; updateUI(); deliveryCountElem.textContent = deliveryCount; showMessage("🎉 Game reset! Let's start fresh! 🎉");
function playSound() // Simple click sound using Web Audio API try const audioContext = new (window.AudioContext catch(e) // Silently fail if audio not supported
// Initial setup updateUI(); // Welcome message setTimeout(() => showMessage("🍕 Hey! I'm Pizza Dude! Click me or use buttons! 🍕"); , 500); I'm Pizza Dude
.progress-bar width: 100%; height: 25px; background: #e0e0e0; border-radius: 12px; overflow: hidden; margin: 5px 0;
.pizza-btn background: linear-gradient(135deg, #667eea, #764ba2); border: none; color: white; padding: 10px 20px; border-radius: 25px; cursor: pointer; font-size: 14px; font-weight: bold; transition: transform 0.2s, box-shadow 0.2s;
.character position: relative; width: 300px; height: 300px; cursor: pointer; transition: transform 0.3s ease; filter: drop-shadow(0 10px 20px rgba(0,0,0,0.2)); Feed me please
function checkStatus() if (pizzaPoints <= 0) showMessage("🍕 I'm starving! Feed me please! 🥺"); createHungerAlert(); if (pizzaPoints <= -20) showMessage("💀 Too hungry... Game Over! Reset me! 💀"); resetGame(); else if (pizzaPoints < 30) showMessage("😫 So hungry... Need pizza ASAP!"); else if (happiness < 30) showMessage("😔 Feeling sad... Play with me!"); else if (happiness > 80 && pizzaPoints > 80) const randomMsg = messages[Math.floor(Math.random() * messages.length)]; if (Math.random() < 0.3) showMessage(randomMsg);
@keyframes bounce 0%, 100% transform: translateY(0); 50% transform: translateY(-10px);


