Play Counter Strike Online In Browser Apr 2026
function restartGame() gameOver = false; player = name: "Phoenix", hp: 100, maxHp: 100, money: 800, weapon: "AK-47", weaponDamage: 36, ammo: 30, reserve: 90, armor: false, helmet: false ; round = 1; spawnEnemies(); updateUI(); const logDiv = document.getElementById("logArea"); logDiv.innerHTML = ""; addLog("🔄 MATCH RESTARTED. New round. Good luck!", "player"); addLog("🔫 Terrorists spawned. Eliminate all!");
function heal() if (gameOver) return; if (player.money >= 500 && player.hp < player.maxHp) player.money -= 500; let healAmount = Math.min(30, player.maxHp - player.hp); player.hp += healAmount; addLog(`💊 Healed $healAmount HP. Current HP: $player.hp`, "player"); updateUI(); else if (player.hp >= player.maxHp) addLog(`HP is already full.`, "damage"); else addLog(`Not enough cash (500$ needed).`, "damage"); play counter strike online in browser
// Spawn enemies based on round function spawnEnemies() $enemies.length enemies approaching.`, "damage"); function restartGame() gameOver = false; player = name:
let enemies = []; let round = 1; let gameOver = false; Eliminate all
// Event listeners document.getElementById("shootBtn").addEventListener("click", shoot); document.getElementById("reloadBtn").addEventListener("click", reload); document.getElementById("armorBtn").addEventListener("click", buyArmorHelmet); document.getElementById("healBtn").addEventListener("click", heal); document.getElementById("restartBtn").addEventListener("click", restartGame); document.querySelectorAll(".buy-btn").forEach(btn => if(btn.id === "restartBtn") return; btn.addEventListener("click", (e) => let weapon = btn.getAttribute("data-weapon"); let dmg = parseInt(btn.getAttribute("data-dmg")); let price = parseInt(btn.getAttribute("data-price")); buyWeapon(weapon, dmg, price); ); );