Psych Engine Fullscreen 〈Original〉

function showFullscreenMessage() { var text = new FlxText(0, 0, 0, "Fullscreen: " + (FlxG.fullscreen ? "ON" : "OFF"), 24); text.screenCenter(); text.setFormat("VCR OSD Mono", 24, FlxColor.WHITE, CENTER, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK); text.lifetime = 1.5; add(text); } Then call showFullscreenMessage() inside toggleFullscreen() . In ClientPrefs.hx :

ClientPrefs.fullscreen = FlxG.fullscreen; ClientPrefs.savePrefs(); In OptionsMenu.hx , add a BoolOption :

public static function savePrefs() { // existing saves... FlxG.save.data.fullscreen = fullscreen; } psych engine fullscreen

function toggleFullscreen() { #if desktop if (FlxG.fullscreen) { FlxG.fullscreen = false; FlxG.resizeWindow(1280, 720); // Your default window size } else { FlxG.fullscreen = true; } #end } In ClientPrefs.hx or directly in Main.hx :

override function update(elapsed:Float) { super.update(elapsed); // Toggle fullscreen with F11 if (FlxG.keys.justPressed.F11) { toggleFullscreen(); } } function showFullscreenMessage() { var text = new FlxText(0,

public static var fullscreen:Bool = false; public static function loadPrefs() { // existing loads... fullscreen = FlxG.save.data.fullscreen != null ? FlxG.save.data.fullscreen : false; }

Add this code to Main.hx or Controls.hx to allow toggling fullscreen with a key (e.g., ). 1. Add the toggle function In Main.hx , inside the create() or update() function: #end And in toggleFullscreen() :

Then in Main.hx → create() :

#if desktop FlxG.fullscreen = ClientPrefs.fullscreen; #end And in toggleFullscreen() :