Rejoin Button Script Review

RejoinService:Rejoin()

– your players will thank you when that lag spike hits and they're back in action with one click.

--[[ Rejoin Button Script Place inside a LocalScript under a TextButton --]] local button = script.Parent local TeleportService = game:GetService("TeleportService") local Players = game:GetService("Players") local player = Players.LocalPlayer Rejoin Button Script

-- Reset debounce after a few seconds (optional) task.wait(5) debounce = false end) Ask the player before rejoining:

-- Teleport to the current place with the same JobId (same server) -- Note: This works only if the server isn't shutting down TeleportService:Teleport(placeId, player, nil, nil) end RejoinService:Rejoin() – your players will thank you when

function RejoinService:Rejoin() local placeId = game.PlaceId local currentJobId = game.JobId

-- Create a reserved server for the current place local reservedServer = TeleportService:ReserveServer(placeId) player) else warn("No server ID cached

-- Teleport the player to the reserved server TeleportService:TeleportToPrivateServer(placeId, reservedServer, player)

-- Full Rejoin Button Script (LocalScript) local button = script.Parent local player = game.Players.LocalPlayer local RejoinService = {} local TeleportService = game:GetService("TeleportService") local Players = game:GetService("Players")

function rejoinSameServer() if currentServerId then -- Teleport back using the saved server ID TeleportService:TeleportToPrivateServer(game.PlaceId, currentServerId, player) else warn("No server ID cached, falling back to new server.") TeleportService:Teleport(game.PlaceId) end end