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Roblox - Advanced Weed Blunt System [COMPLETE | 2027]

function HighnessManager:PassOut(player) local char = player.Character if not char or char:FindFirstChild("PassedOut") then return end

hitEvent.OnServerEvent:Connect(function(player, bluntTool) if not bluntTool or not bluntTool.Parent == player.Character then return end local blunt = getBluntData(bluntTool) if not blunt:GetAttribute("IsLit") then return end

-- Passive decay while player.Parent do task.wait(1) if highness.Value > 0 then highness.Value = math.max(0, highness.Value - BluntData.BluntConfig.DecayRate) self:UpdateClient(player, highness.Value) end end end

return HighnessManager Handles UI, input, and visual effects. Roblox - Advanced Weed Blunt System

local function onHighnessUpdate(highnessValue) local intensity = highnessValue / 100 applyScreenEffect(intensity)

local passOutTag = Instance.new("BoolValue") passOutTag.Name = "PassedOut" passOutTag.Parent = char

function HighnessManager:UpdateClient(player, value) local event = game:GetService("ReplicatedStorage"):FindFirstChild("UpdateHighness") if event then event:FireClient(player, value) end end function HighnessManager:PassOut(player) local char = player

-- if hitsLeft - 1 == 0, play "roach" effect end)

return BluntData Handles highness level and pass-out logic.

blunt:SetAttribute("HitsLeft", hitsLeft - 1) HighnessManager:AddHighness(player, BluntData.BluntConfig.HighPerHit) 0 then highness.Value = math.max(0

local activeBlunt = nil -- current blunt tool local canHit = true

local humanoid = char:FindFirstChild("Humanoid") if humanoid then humanoid.PlatformStand = true -- ragdoll effect: unanchor limbs or apply velocity end

BluntData.CraftingRecipe = { Weed = 1, RollingPaper = 1, Lighter = 0, -- optional }

updateHighness.OnClientEvent:Connect(onHighnessUpdate)

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