Fe Plane Script -r6 R15- — Roblox
-- Movement variables local thrust = 0 local maxThrust = 200 local turnSpeed = 2
-- Wings local wing = Instance.new("Part") wing.Size = Vector3.new(6, 0.2, 2) wing.BrickColor = BrickColor.new("Really red") wing.Material = Enum.Material.Metal wing.CanCollide = false wing.Parent = plane
plane.Parent = workspace
if key == Enum.KeyCode.W then bodyGyro.CFrame = body.CFrame * CFrame.Angles(-turnSpeed, 0, 0) elseif key == Enum.KeyCode.S then bodyGyro.CFrame = body.CFrame * CFrame.Angles(turnSpeed, 0, 0) elseif key == Enum.KeyCode.A then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, 0, turnSpeed) elseif key == Enum.KeyCode.D then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, 0, -turnSpeed) elseif key == Enum.KeyCode.Q then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, -turnSpeed, 0) elseif key == Enum.KeyCode.E then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, turnSpeed, 0) elseif key == Enum.KeyCode.Space then thrust = math.min(thrust + 10, maxThrust) elseif key == Enum.KeyCode.LeftControl then thrust = math.max(thrust - 10, 0) end end) Roblox FE Plane Script -R6 R15-
-- Movement loop game:GetService("RunService").Heartbeat:Connect(function(dt) if not plane or not plane.Parent then return end bodyVel.Velocity = body.CFrame.LookVector * thrust bodyGyro.CFrame = body.CFrame end)
But there is one big hurdle for new developers: . If you’ve tried old free models, you know the pain—laggy controls, the plane de-spawning, or (worst of all) the script working for you but glitching out for everyone else.
[Your Date] Category: Scripting / Vehicle Mechanics Game Compatibility: Roblox (PC, Mobile, Console) Avatar Support: R6 & R15 Introduction: Why Your Roblox Game Needs a Plane Let’s face it—walking around the same old grid map gets boring fast. If you are building an open-world RPG, a military combat sim, or even a hangout game, adding flight mechanics instantly raises the bar. -- Movement variables local thrust = 0 local
-- Attach to player local weld = Instance.new("WeldConstraint") weld.Part0 = body weld.Part1 = rootPart weld.Parent = body
UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end local key = input.KeyCode
-- Body movers local bodyVel = Instance.new("BodyVelocity") bodyVel.MaxForce = Vector3.new(4000, 4000, 4000) bodyVel.Parent = body If you are building an open-world RPG, a
--[[ FE Plane Script - R6 / R15 Compatible Instructions: Insert into a LocalScript inside a Tool or StarterGui. Controls: W/S (Pitch), A/D (Roll), Q/E (Yaw), Space (Throttle Up), Ctrl (Throttle Down) --]] local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local rootPart = char:WaitForChild("HumanoidRootPart")
-- Plane Model creation local plane = Instance.new("Model") plane.Name = "FighterJet"
-- Main body local body = Instance.new("Part") body.Size = Vector3.new(4, 1, 6) body.Shape = Enum.PartType.Block body.BrickColor = BrickColor.new("Really red") body.Material = Enum.Material.Metal body.CanCollide = false body.Parent = plane