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function InitializeSimulator(): current_psi = 300.0 // Start with medium pressure current_temp = 20.0 // Cold water active_nozzle = NozzleType.GREEN fuel_level = 100.0 soap_level = 100.0 is_overheated = false combo_timer = 0.0 // Reset all dirt decals on surfaces for each surface in scene_surfaces: surface.dirt_amount = GetInitialDirtByLevel(current_level)

function IsFullyClean(): return GetAverageDirt() < 0.01 To reward continuous cleaning without stopping.

float nozzle_mod = 1.0 switch active_nozzle: case RED: nozzle_mod = 2.5 // Very high impact, narrow angle case YELLOW: nozzle_mod = 1.8 case GREEN: nozzle_mod = 1.0 case WHITE: nozzle_mod = 0.6 case SOAP: nozzle_mod = 0.2 // Soap doesn't blast, it chemically loosens

// Soap effect: reduces dirt resistance for a few seconds if active_nozzle == NozzleType.SOAP: hit_surface.temp_dirt_resistance *= 0.7

float final_power = base * nozzle_mod * temp_mod

return final_power Prevents infinite spraying and simulates engine wear.

// --- Cleaning System --- float dirt_resistance = 0.0 to 1.0 (0 = clean, 1 = muddy) float heat_effectiveness = 0.5 // Hotter water cleans grease faster

// Clamp limits current_temp = Clamp(current_temp, 20.0, 100.0)

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Script Do Simulador De Lavagem De Pressao Apr 2026

function InitializeSimulator(): current_psi = 300.0 // Start with medium pressure current_temp = 20.0 // Cold water active_nozzle = NozzleType.GREEN fuel_level = 100.0 soap_level = 100.0 is_overheated = false combo_timer = 0.0 // Reset all dirt decals on surfaces for each surface in scene_surfaces: surface.dirt_amount = GetInitialDirtByLevel(current_level)

function IsFullyClean(): return GetAverageDirt() < 0.01 To reward continuous cleaning without stopping.

float nozzle_mod = 1.0 switch active_nozzle: case RED: nozzle_mod = 2.5 // Very high impact, narrow angle case YELLOW: nozzle_mod = 1.8 case GREEN: nozzle_mod = 1.0 case WHITE: nozzle_mod = 0.6 case SOAP: nozzle_mod = 0.2 // Soap doesn't blast, it chemically loosens Script do Simulador de Lavagem de Pressao

// Soap effect: reduces dirt resistance for a few seconds if active_nozzle == NozzleType.SOAP: hit_surface.temp_dirt_resistance *= 0.7

float final_power = base * nozzle_mod * temp_mod function InitializeSimulator(): current_psi = 300

return final_power Prevents infinite spraying and simulates engine wear.

// --- Cleaning System --- float dirt_resistance = 0.0 to 1.0 (0 = clean, 1 = muddy) float heat_effectiveness = 0.5 // Hotter water cleans grease faster Script do Simulador de Lavagem de Pressao

// Clamp limits current_temp = Clamp(current_temp, 20.0, 100.0)

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