Simple Jenga Script -

-- Check for fallen blocks (any block moved far from original Y) local fallen = false for _, b in ipairs(tower:GetChildren()) do if b:GetPivot().Y < 2 then -- arbitrary height threshold fallen = true break end end

-- Optional: add a small wait to see if tower stands task.wait(0.2)

Overview A Simple Jenga Script simulates the core mechanic of the classic block-stacking game: players take turns removing one block from a tower without causing it to collapse. In programming terms, this script manages a stack of objects (blocks), allows a player to "pull" a block, checks for stability, and detects when the tower falls.

local function removeBlock(block) if not block or not block.Parent then return false end

if fallen then print(currentPlayer .. " made the tower fall! Game over.") return false end

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-- Check for fallen blocks (any block moved far from original Y) local fallen = false for _, b in ipairs(tower:GetChildren()) do if b:GetPivot().Y < 2 then -- arbitrary height threshold fallen = true break end end Simple Jenga Script

-- Optional: add a small wait to see if tower stands task.wait(0.2) -- Check for fallen blocks (any block moved

Overview A Simple Jenga Script simulates the core mechanic of the classic block-stacking game: players take turns removing one block from a tower without causing it to collapse. In programming terms, this script manages a stack of objects (blocks), allows a player to "pull" a block, checks for stability, and detects when the tower falls. " made the tower fall

local function removeBlock(block) if not block or not block.Parent then return false end

if fallen then print(currentPlayer .. " made the tower fall! Game over.") return false end

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