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Super Mario Bros Java Game 240x320 Apr 2026

// fall off world if (mario.y > SCREEN_HEIGHT + 64) { gameRunning = false; } }

// ground and platforms for (int x = 0; x < levelWidth; x++) { // ground at y = 18 tiles (288px) tiles[x][18] = new Tile(x * TILE_SIZE, 18 * TILE_SIZE, Tile.Type.GROUND); } super mario bros java game 240x320

// --- Flag --- class Flag { int x, y; Flag(int x, int y) { this.x = x; this.y = y; } Rectangle getBounds() { return new Rectangle(x, y, 8, 16); } void draw(Graphics2D g, int screenX, int screenY) { g.setColor(Color.RED); g.fillRect(screenX, screenY, 4, 20); g.fillPolygon(new int[]{screenX + 4, screenX + 16, screenX + 4}, new int[]{screenY, screenY + 8, screenY + 16}, 3); } } // fall off world if (mario

private void initGame() { mario = new Mario(32, 240); // start x, ground y coins = new ArrayList<>(); goombas = new ArrayList<>(); 18 * TILE_SIZE

// --- Mario class --- class Mario { int x, y; int width = 16, height = 16; int vx = 0, vy = 0; boolean left = false, right = false; boolean onGround = false;

// coins for (Coin c : coins) { c.draw(g2, c.x - cameraX, c.y); }

// flag flag.draw(g2, flag.x - cameraX, flag.y);