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return KineticAbility Place in StarterPlayerScripts .
if serverEnergy < 20 then return end
LocalScript inside StarterGui:
local humanoid = character:FindFirstChild("Humanoid") local rootPart = character:FindFirstChild("HumanoidRootPart") if not (humanoid and rootPart) then return end
player:SetAttribute("KineticCombo", (player:GetAttribute("KineticCombo") or 0) + 1) if player:GetAttribute("KineticCombo") >= 3 then -- Unleash special move end Absorb damage based on stored energy: The Kinetic Abilities Script
-- Initialize energy for new players game.Players.PlayerAdded:Connect(function(player) module.SetEnergy(player, 0) end) Add a simple ScreenGui with a progress bar.
if nearest then local dmg = 20 * module.DamageMultiplier(serverEnergy) local targetHum = nearest:FindFirstChild("Humanoid") if targetHum then targetHum:TakeDamage(dmg) -- Knockback effect local direction = (nearest.HumanoidRootPart.Position - rootPart.Position).Unit targetHum:ApplyImpulse(direction * 50) end end return KineticAbility Place in StarterPlayerScripts
local KineticAbility = {} -- Ability settings KineticAbility.EnergyPerSecond = 10 -- Energy gained while sprinting KineticAbility.MaxEnergy = 100 KineticAbility.EnergyDecay = 5 -- Loss per second when idle
ServerScriptService └─ KineticServer (Script) Step 1: Create the ModuleScript (KineticAbilityHandler) Place in ReplicatedStorage.Modules . -- Execute ability logic local character = player
-- Execute ability logic local character = player.Character if not character then return end