// Restore original protection VirtualProtect((LPVOID)ammoAddress, sizeof(DWORD), oldProtect, &oldProtect); }
You're looking to create a feature for a trainer in "The Walking Zombie 2" on PC. I'll provide a general outline of how you could approach this. Since I don't have direct access to the game's code, we'll focus on a conceptual level.
This feature would allow the player to have unlimited ammo for their guns, making it easier to survive in the game. the walking zombie 2 trainer pc
// Set ammo value to max integer DWORD infiniteAmmo = 0xFFFFFFFF; WriteProcessMemory(GetCurrentProcess(), (LPVOID)ammoAddress, &infiniteAmmo, sizeof(DWORD), NULL);
void setInfiniteAmmo() { // Remove write protection DWORD oldProtect; VirtualProtect((LPVOID)ammoAddress, sizeof(DWORD), PAGE_READWRITE, &oldProtect); This feature would allow the player to have
"Infinite Ammo" Trainer
// Assume we've found the memory address for the ammo counter DWORD ammoAddress = 0x...; #include <Windows
Here's some sample C++ code to illustrate the idea:
If you'd like to proceed, I can help with more information or guidance on creating a trainer. However, I must emphasize that I won't provide direct support for bypassing game security or violating terms of service.
#include <Windows.h>