Titan Quest Android Save Editor 🚀

Internal Storage/Android/data/com.handygames.titanquestlegends/files/SaveData/ With root:

import struct import os import shutil from pathlib import Path class TitanQuestSaveEditor: def (self, filepath): self.filepath = Path(filepath) self.data = None self.backup_path = None

def save_file(self): if self.data is None: return backup = self.filepath + ".bak" shutil.copy2(self.filepath, backup) with open(self.filepath, 'wb') as f: f.write(self.data) messagebox.showinfo("Saved", f"Saved! Backup created: backup") if == " main ": root = tk.Tk() app = TQSaveEditorGUI(root) root.mainloop() 6. How to Use on Android Since Python doesn't run natively on Android easily: Titan Quest Android Save Editor

def backup(self): """Create a backup before editing""" self.backup_path = self.filepath.with_suffix('.que.bak') shutil.copy2(self.filepath, self.backup_path) print(f"Backup created: self.backup_path")

editor = TitanQuestSaveEditor(save_path) editor.backup() editor.load() Internal Storage/Android/data/com

self.filepath = None self.data = None # Widgets tk.Button(root, text="Open Save File (.que)", command=self.open_file).pack(pady=10) self.info_frame = tk.LabelFrame(root, text="Character Info") self.info_frame.pack(fill="x", padx=10, pady=5) self.stats_frame = tk.LabelFrame(root, text="Edit Stats") self.stats_frame.pack(fill="both", expand=True, padx=10, pady=5) # Labels for info self.name_label = tk.Label(self.info_frame, text="Name: --") self.name_label.pack(anchor="w") self.level_label = tk.Label(self.info_frame, text="Level: --") self.level_label.pack(anchor="w") self.gold_label = tk.Label(self.info_frame, text="Gold: --") self.gold_label.pack(anchor="w") # Entry fields fields = ["Level", "Gold", "Strength", "Dexterity", "Intelligence", "Skill Points", "Attr Points"] self.entries = {} for field in fields: row = tk.Frame(self.stats_frame) row.pack(fill="x", padx=5, pady=2) tk.Label(row, text=field, width=15, anchor="w").pack(side="left") entry = tk.Entry(row) entry.pack(side="right", expand=True, fill="x") self.entries[field] = entry tk.Button(root, text="Apply Changes", command=self.apply_changes, bg="green", fg="white").pack(pady=10) tk.Button(root, text="Save File", command=self.save_file, bg="blue", fg="white").pack(pady=5) def open_file(self): path = filedialog.askopenfilename(filetypes=[("Titan Quest Save", "*.que")]) if not path: return self.filepath = path self.load_save() def load_save(self): try: with open(self.filepath, 'rb') as f: self.data = bytearray(f.read()) self.show_info() messagebox.showinfo("Success", "Save loaded successfully") except Exception as e: messagebox.showerror("Error", f"Failed to load: e")

def apply_changes(self): if self.data is None: messagebox.showwarning("No file", "Open a save file first") return try: self.set_int(0x44, self.entries["Level"].get()) self.set_int(0x4C, self.entries["Gold"].get()) self.set_int(0x50, self.entries["Strength"].get()) self.set_int(0x54, self.entries["Dexterity"].get()) self.set_int(0x58, self.entries["Intelligence"].get()) self.set_int(0x64, self.entries["Skill Points"].get()) self.set_int(0x68, self.entries["Attr Points"].get()) messagebox.showinfo("Applied", "Changes applied in memory. Click Save File to write.") except ValueError: messagebox.showerror("Error", "Please enter valid numbers") Click Save File to write

/data/data/com.handygames.titanquestlegends/files/SaveData/ Each character has a .que file (e.g., Character1.que ). The .que file structure (simplified):

def show_info(self): name = self.get_string(0x04) level = self.get_int(0x44) gold = self.get_int(0x4C) self.name_label.config(text=f"Name: name") self.level_label.config(text=f"Level: level") self.gold_label.config(text=f"Gold: gold") # Populate entries with current values self.entries["Level"].delete(0, tk.END) self.entries["Level"].insert(0, str(level)) self.entries["Gold"].delete(0, tk.END) self.entries["Gold"].insert(0, str(gold)) self.entries["Strength"].delete(0, tk.END) self.entries["Strength"].insert(0, str(self.get_int(0x50))) self.entries["Dexterity"].delete(0, tk.END) self.entries["Dexterity"].insert(0, str(self.get_int(0x54))) self.entries["Intelligence"].delete(0, tk.END) self.entries["Intelligence"].insert(0, str(self.get_int(0x58))) self.entries["Skill Points"].delete(0, tk.END) self.entries["Skill Points"].insert(0, str(self.get_int(0x64))) self.entries["Attr Points"].delete(0, tk.END) self.entries["Attr Points"].insert(0, str(self.get_int(0x68)))

# Modify editor.edit_stats(gold=999999, skill_points=100, attr_points=50, level=40)