// Alternative: check for unusual data path if (Application.dataPath.Contains("/storage/emulated/")) return true; return false;
using UnityEngine; using UnityEngine.EventSystems; public class JoiPlayInput : MonoBehaviour
JoiPlay forwards touch as mouse clicks, but often with wrong coordinates or missing right-click.
Provide the .joiplay package and clearly state the requirements (Mono build, no video player, touch-as-mouse). Do not promise perfect performance — JoiPlay’s Unity support is unofficial and varies by device/Android version.
JoiPlay stores saves in its own folder ( /sdcard/Android/data/com.joiplay.joiplay/files/ ). Redirect Application.persistentDataPath .
if (Application.platform == RuntimePlatform.Android && Input.GetKeyDown(KeyCode.Escape)) // Simulate Escape key for Unity UI or game menus if (JoiPlayDetector.IsRunningOnJoiPlay()) // Send Escape key event var escEvent = new Event keyCode = KeyCode.Escape, type = EventType.KeyDown ; EventSystem.current?.SetSelectedGameObject(null); else // Native Android back behavior Application.Quit();
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